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Eternal Darkness: Sanity's Requiem

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Eternal Darkness: Sanity's Requiem
92
8.4 User Score:

Game Info

Publisher: Nintendo

Developer: Silicon Knights

Genre(s): Adventure

Players: 1

ESRB Rating: M (Mature)

Release Date: June 24, 2002

Summary

A psychological thriller in which the player takes on the roles of multiple characters in an epic that unfurls over thousands of years, a dwindling "sanity meter" will cause them to question their grasp of what is real and what is illusory. [Nintendo]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100

Entertainment Weekly

A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75]

100

Cinescape

The sound is incredible, though. With some of the best music I’ve ever heard in a videogame, the game is haunting and chilling in all the right places.

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100

Cheat Code Central

It's the little things that start to freak you out. Pounding doors, bleeding walls, out of focus shadows, voices, moving statues, and then things get really messed up.

100

G4 TV

Developers of 3D games should study the camerawork in "Eternal Darkness." It's quite simply a stunning technical achievement.

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100

Gaming Age

It’s the best game on the GameCube and the best game I’ve played in a very long time.

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100

XenGamers

What Eternal Darkness might lack in top-notch graphics it more than makes up for with fantastic gameplay and spine-chilling atmosphere.

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100

Adrenaline Vault

A game that plays you with its unique sanity effects, that forces you to adapt to over a dozen characters and that holds no punches when it comes to the horror of Lovecraftian agents plotting out demise, Eternal Darkness will be a significant milestone in gaming for years to come.

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100

Play Magazine

All of this delightful action and horror comes wrapped in a bone-chilling soundtrack with enough chanting and "what the hell was that?" sound effects to sen dyou running for the light switch. [Aug 2002, p.62]

100

GameNow

The variety this setup offers is unprecedented. [August 2002, p.50]

100

GamePen

From cover to cover this game was full of originality.

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99

Nintendojo

Brilliant, stunning, the best thing on the GameCube since I dropped my soiled undies on it two months ago before I went to bed...It blows "Resident Evil" out of the water.

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97

Armchair Empire

Everything about it is done right. Control is easy to grasp, the audio, graphic, and level designs are top shelf, the storytelling is head and shoulders above most other games, and the Insanity Meter ads a sick twist – it gets the adrenaline pumping.

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96

Gamer's Pulse

If you play through it three times, you get a super ending, which is a nice incentive.

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96

IGN

An amazing achievement...a truly intelligent psychological thriller, complete with balanced gameplay and plenty of surprises you'll never forget.

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95

Game Informer

A wonderfully successful psychological thriller meant to screw with gamers' minds, emotions, and fears to the nth degree. [August 2002, p.81]

95

GamingTrend

From a gameplay perspective, this game rocks. The controls are easy to get the hang of after a while and unlike Resident Evil, where you move your stick is where your character goes.

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95

TotalGames.net

If you want to experience something a bit different and something that will genuinely chill you to the bone, take note; you need this game. Eternal Darkness takes adventuring and horror to levels that "Tomb Raider" and "Resident Evil" will never reach.

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95

GameCube Europe

Apart from a few, more or less insignificant, flaws this game shines or rather consumes all light and delivers an epic story and an experience that hasn’t been seen yet on the GameCube and one that hasn’t ever quite been realised on any other console.

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95

Gaming Maxx

Camera angles at its best. There is no need to control the camera angle if it’s already position in the best possible matter – which seems to be how the camera works all the time. This is perfection at work.

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94

GameSpot

Featuring a gripping story that never lets up, inventive gameplay, sky-high production values, and an attention to detail that is seldom matched, it's an experience like no other.

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92

Inside Gamer Online

You’re not going to find anything like it that outclasses it at all, it’s incredible.

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90

Gamestyle

Voice acting throughout is superb, and again really gives the whole game an impressive cinematic feel.

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90

GameZone

If you have a semi-firm grasp on reality, don’t mind the machinations of evil tugging at your own sanity factor, then you will enjoy this puzzle-riddled romp.

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90

Cincinnati Enquirer

The most engaging GameCube title for the platform to date.

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90

Eurogamer

You should buy this game because it’s frightening in a way that few games ever have been, and because it’s a vividly explored, engrossing narrative the likes of which few out-and-out storytellers like "Final Fantasy" can compete with.

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90

Xequted

Players who appreciate it will find themselves wanting to play though it again and again.

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90

Yahoo! Games

A dramatic reworking of the horror-movie clichés beaten to death by "Resident Evil" and its army of clones, and as such is perhaps the first must-have release for Gamecube.

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90

GamePro

With its deftly meshed story lines, deep use of spellcasting, and innovative insanity system, Eternal Darkness is a unique and tasty addition to the survival/horror genre.

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90

Games Radar

It's one of the most sinister, creepy, literary, and memorable horror games of all time. A classic, even as it lurks in larger games' shadows.

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90

Electric Playground

Despite its essential linearity, Eternal Darkness leaves the player feeling like he/she has lived through a vast and sweeping tale, and is a milestone GameCube title any way you look at it.

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89

Games Radar UK (Pre-2006)

Astounding, involving, creepy, atmospheric.[NGC]

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89

Gamezilla!

I literally got the bejeebers scared out of me when I played it during the midnight hour. Any game that gets under my skin like this one gets my seal of approval.

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87

GameSpy

Best of all, Eternal Darkness doesn't treat the story as an excuse to kill monsters; you kill monsters as an excuse to advance a great storyline. There's plenty of shock and gore in ED, but it's not afraid to show off its brains either.

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86

netjak

It gets a solid four stars, but still is far from perfect.

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85

GamerWeb Nintendo

It's a tad on the short side and has a few tiny little gameplay issues, but the overall polish of this game is apparent from beginning to end.

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83

Game Revolution

Great, creepy fun. Although weak combat and arcadey features flaw this endeavor, it's simple to play and very immersive with plenty of dark atmosphere, cool magic effects, and more shuffling zombies than you can fit in a mall.

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83

Into Liquid Sky

The game is so story-driven that it becomes excessively linear. This is not to state that other action titles are so much more non-linear, but Eternal Darkness tends to have only one path through the whole game.

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82

Electronic Gaming Monthly

I can look past your repetitive combat, formulaic structure and sometimes misleading game design. It's your stylish presentation, puzzles and ability to mess with a guy's head that's gonna make me own you. Literally. [Sept 2002, p.161]

80

Nintendo Power

It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]

80

GMR Magazine

The insanity effects are clever [the first time] and the scenery is downright creepy. [Feb 2003, p.96]

70

All Game Guide

The enemies are repetitive, the puzzles are simple, and players aren't given much freedom to explore, but what is here is fun to play -- thanks to an interesting story, excellent sound effects, and well-animated visuals.

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What Our Users Said

The average user rating for this game is 8.4 (out of 10) based on 72 User Votes

Note: User votes are NOT included in the Metascore calculation.

Arc H gave it a7:
I will be reasonable here. I say this because I know this game was originally intended for N64, and therefore the graphics are not the best in the world, but it doesn't matter. I don't need graphics to enjoy a game. What I do need is fun, and for a good while Eternal Darkness really does deliver. I definitely enjoyed the first part of this game, the sanity effects were really interesting, it was pretty creepy, the storyline was somewhat interesting starting out, and the magic system was kinda cool too. If you are experimental enough, you can learn a few spells long before you ever actually should know them. I quite enjoyed the different environments. That said, I felt most of the games good points broke down about halfway through, the sanity effects it did well got boring, the environments which we end up visiting the same ones many times throughout the game got played out, the puzzles were at times so simplistic as to be insulting, yet other times so exceptionally annoying that I couldn't have hoped to figure them out, and the game gives you no hints. I felt like with some puzzles I just had to know without any information whatsoever. Thankfully, that sort of thing doesn't pop up all the time, but when it does it really is annoying. I felt that much of the games good points hinged on the novelty things like the sanity and the offbeat storyline, and once those fell flat the whole game fell through as there was little gameplay to back it up. I had my high times and my low times, and the few high times were really enjoyable, but the low times really sucked. One thing that is not mentioned is the lack of Autosave, which had me replaying large portions of the game because at the times I actually remembered to save, I wasn't allowed to, and then I get stuck in a corner by an invisible monster who I can't hit and can't cast against because their hits interrupt my spells. I'm all for a challenge, but that's not a challenge any more than getting hit in the face by a meteor is a survival challenge. I think this game did enough things well enough for me to get a few hours, 10 or so, of enjoyment out of it, and therefore I will grudgingly give it a 7. Summary -- Gameplay: Sometimes hits the mark, but normally poor Graphics: Average, but didn't hinder enjoyment Puzzles: Either extremely simple or rarely way too difficult Storyline: Started out well, halfway through turned uninteresting Characters: So many it was hard to care about any. Most were pretty bland. Novelties: The sanity effects were done well and really had me guessing at times. Combat: Magic system was interesting at first, much of the combat was spent slashing at slow moving zombies. Success involved targeting and holding up, slash until dead Replay value: hardly any.

M gave it a9:
ED: SR immerses you, which is a highly important property of any game. This title creates that trait as soon as you turn on the console and thus creates the mood. From that point you become focused and are further ready to participate in the experience. The game keeps you close, for you are there, in the story, with the characters. Every step could just as easily really be yours. ED is highly detailed, in many, many ways. (note: the wii enhances the visual detail when using component cables, and without them.) So, if you are in the mood for mysteriousness that begins in a big, quiet mansion, and that takes you through 2000 years of history’s adventure, this game is a must-play. Note: I gave the title a score of “9” because there was not a 9.5 from which to choose and because I think that improvement is always possible, even if something is great, which this game is.

Anton K gave it a10:
Okay, everyone out there that voted this game less than a 9...I begrudgingly accept your criticisms of the game. That said, I think the points you *attempt* at making are completely bogus. Come on...you played 15 minutes of the game, and decided to give it a rating of 0?!?! What the hell, dude? Also, person with the name "Anti-Eternal Darkness" and you expect people to take you seriously? I think not. Let's see...hmmm...try to find a copy of that game in any place like GameStop, and will you even be able to find it on the shelves? Hmm? No...you won't. Because it was an absolutely AWESOME game, with great N64 graphics (which, by the by, as has been mentioned before, it was originally for!), and an extremely simple control scheme. As for everyone else (for the most part) I agree. Now, as far as that goes, this game being the FIRST GameCube game I had played, even I figured it out (Now, I did get slaughtered in the opening dream scene, but hey, I did learn the controls fairly quickly). The game had a completely engrossing storyline, great magic system, and yes, the sanity system could get slightly problematic and freaky, but that did nothing but add to the game. I played Silent Hill 3 with my friend, with surround sound, in the dark...and *that* game didn't scare me as much as this one did in the same setting. And yes, I have also played Fatal Frame (part II), and as scary as it was, it did not make my heart skip beats as much as Eternal Darkness. A great Wii sequel would be awesome, and I would buy it in a heartbeat!

Brian C. gave it a10:
As far as I am concerned, the best GameCube game ever. (Excluding the Ocarina of time Re-Release) From the Sanity System, to the chilling sound effects. Pair this game with surround sound and the lights off, and you'll be twitching all night.

Greg K. gave it a6:
I started a new game in Eternal Darkness: Sanity's Requiem the other day. When this game came out, all the reviewers talked about how it was the Greatest Game Ever, and how unique and cool and fun it was. And for the first playthrough, they are right. If you were anything like me you played through the game with a deliberately low Sanity Meter just to see all the insanity effects. And the storyline was complex enough (actually, I don't think I fully got what was going on the first time) to be interesting through the whole game. But on the second playthrough? Not so great. Skip the cutscenes, strip away all the insanity effects (since you've seen them all several times over by now) and you're left with a bland, slow-paced and quite linear action-adventure game. For me it's way too easy and at times very annoying (those stupid Trappers keep teleporting me, gaaaah). Underneath the sanity gimmick, this game is seriously lacking in gameplay meat. There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime. I don't have enough interest to play up to the repetitive ending part where you have to backtrack nine (!) times. And there is I think one lone unlockable, where you beat the game three times over and you're given the ability to play through with unlimited life, mana and sanity. Whoopee. Don't get me wrong: this game is a trip the first time through. If you haven't played it, you owe yourself a rental. But it's too bad this game doesn't hold up on multiple plays. Nobody else has yet duplicated the Sanity Meter, but the rest of the game's mechanics have been refined in a half dozen games since ED's release.

James R. gave it a9:
I give it a 9 out of 10! I would give a 10, but the battle system is a bit repeating. But anyways, this game was orginally for the N64. So if anyone was to buy it today, they'd proably hate the graphics cause it's not up to date. Well no shit, it was made for the N64! Now, if they were to makea sequel and mroe spells and monsters. This would be a game of the year! I mean think about it. A sequel, with a better battle system, longer storyline, mor emonsters and proably a bit more challenging cause I find it rather really easy to beat. I mean imagine a sequel on the PS3, Wii, or 360? If they do make one. I hope they make it for the 360 cause I'm an xbox fan. Plus online playing on story mode on live! Dude this can be a best seller for an online gameplay!

Benjamin B. gave it an8:
This game is quite good. it has got some nice ideas, but the fighting gameplay is a little bit lame buy it if you want to see a different kind of horror game like silent hill or RE.

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