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Metroid: Zero Mission

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Metroid: Zero Mission
89
9.1 User Score:

Generally favorable reviews

Based on 50 critic reviews
How did we calculate this?

Based on 43 votes
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Game Info

Publisher: Nintendo

Developer: Intelligent Systems

Genre(s): Action, Adventure

Players: 1

ESRB Rating: E (Everyone)

Release Date: February 9, 2004

Summary

[Metacritic's 2004 Game Boy Advance Game of the Year] She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). Samus Aran now returns to her roots and relives the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before. [Nintendo]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100

G4 TV

While not without its minor shortcomings, Metroid: Zero Mission is damn enjoyable and perfect for blasting space pirates on the go.

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100

GamePro

Rarely does a game (much less a GBA one) keep the player so constantly surprised. [Mar 2004, p.75]

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100

eToychest

In the end, Metroid: Zero Mission is not just a new snapshot of where the series began; it is a panorama of where the series has gone over the last two decades. By combining elements from several Metroid installments, Zero Mission unifies the overarching story of Samus Aran and sheds new light on her unusual childhood.

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96

Nintendo Power

The Metroid series has never looked or played better. If you're worrying that MZM is just a graphical update to Metroid, don't. The game is much larger than the first Metroid, and it contains far more new than old. [Mar 2004, p.117]

95

GameZone

It’s hard to imagine a Game Boy Advance game that could match the style and addictive action of "Metroid Fusion," but Zero Mission surpasses even the now classic handheld game quite easily.

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95

NintendoWorldReport

A masterpiece...This is the epitome of Metroid gameplay. The designers carefully mix all the best elements from the other games and layer them on top of the already brilliant level design and concepts of the original Metroid.

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95

Game Informer

The new content is spectacular, and fans of the series will absolutely adore this special edition...One of the greatest titles in the history of gaming. [Feb 2004, p.113]

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95

VGPub

Where Metroid‘s short length is an asset, it is more likely that you will play through it again because the time investment is very amiable.

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95

Pocket Games

One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]

93

VideoGamesLife

Rarely are games so well judged and lovingly crafted as this, and we defy anyone playing Metroid: Zero Mission not to lament the fact that brand new 2D gems like this could become a rare occurrence when the PSP moves hand-helds into 3D-ville.

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93

BonusStage

The new areas are some of the most challenging in the Metroid series, and although it does get easy the more you practice, it will take some time getting use to.

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93

AtomicGamer

Metroid: Zero Mission offers a perfect balance of retro gameplay with new graphics, sounds, story, and a few surprises.

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92

Electronic Gaming Monthly

You can't ignore Zero Mission's artful graphics, haunting soundtrack, and brilliantly balanced gameplay. This is a must-have for all GBA owners. [March 2004, p.128]

92

PGNx Media

The developers at Nintendo fixed the game up, minimized its flaws, and gave it new life. The result is a game that, in my opinion, beats the original by a few strides.

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92

Gamezilla!

A great bit of gaming that should be enjoyed instead of rushed so make sure you explore the whole game because it will all be over too soon. I guess all wonderful things come in small packages.

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91

Entertainment Weekly

Play this Metroid adventure and you'll be reminded just why Nintendo ruled the game industry in the late 1980's. [19 Mar 2004, p.L2T 14]

91

Cinescape

The most disappointing part though was completely raping each boss in the game with a flurry of missiles. There is little challenge. This shortens the game into four or five hours, making it quick and dirty for game players.

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91

Play Magazine

They've taken a beloved classic game, reinvented it, rethought it, retooled it, and come up with a new game that is not only better, but vastly superior in almost every way. [Feb 2004, p.52]

91

netjak

A treat for the senses with fantastic gameplay, a rather strong story, given the nature of the series, and plenty of alien-blasting action, it’s going to be tough to find a better GBA game in 2004.

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91

Nintendophiles

The only real knock against it is its length. Coming in at four hours just does not cut it. There are multiple endings the higher the completion percentage, and the original Metroid for comparisons sake, but the brevity of the adventure hurts an otherwise great title.

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90

GamingTrend

An excellent game to introduce someone to the Metroid universe.

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90

Armchair Empire

It’s one of those titles that is equal parts nostalgia, new content, and addictive play that is the hallmark of so many “instant” classic games nowadays.

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90

Gamestyle

It's the kind of game that makes Gamestyle thumb its nose at the third dimension... collectively question the latter-day wisdom for 'bigger and better' experiences. Metroid: Zero Mission may be relatively small, but it's perfectly formed.

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90

Stuff

The game play is fairly brisk and the obligatory cut scenes are brief and well rendered - it looks like a classic "Iron Man" comic rather than schlocky animation.

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90

IGN

So while it's a somewhat weak one-shot experience, digging deeper after it's done is where much of the reward comes from.

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90

Eurogamer

Every minute of that five hours was excellent, and Zero Mission takes its place as one of the finest titles in the GBA's already impressive pantheon of platformers. However, we can't help but wish that it had been longer.

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90

1UP

It is quite possibly the most ambitious, comprehensive and successful remake ever attempted for a game of this type. Far more than a mere graphical upgrade, MZM expands on its source material with refined control, gameplay ideas retrofitted from its sequels, new plot hooks for subsequent chapters of the saga, and some jaw-droppingly cool innovations which add new layers of complexity to the series.

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90

GMR Magazine

Where Zero Mission really adds to the legend is in the game's challenging surprise ending...this isn't your daddy's Metroid. [Mar 2004, p.92]

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90

Yahoo! Games

The original Metroid is also an unlockable bonus, which provides a great demonstration of how far video games have come in just under two decades.

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90

Deeko

One of the few games that comes close to perfection. The gameplay is exciting and easy to learn, the graphics are phenomenal, the soundtrack is great, the extras are awesome… but the length of the game is painfully short and the skill level needed to get through it is minimal.

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90

NTSC-uk

Not only does it exhibit and exemplify some of the best 2D level design for almost any action adventure game ever seen, but it also offers a wealth of engrossing replayability for those that wish to explore the gloomy depths of the infamous Zebes.

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90

Cheat Code Central

The bosses alone are worth the price of admission. You don't have to be Metroid fan to appreciate it - but after you play it, chances are you will be.

90

Nintendojo

Besides the slight easiness and linearity of the main game, there isn’t much to complain about. There is an added bonus to this game in that the game actually has further story after you escape from Zebes, and the gameplay goes in a direction never explored in the Metroid series.

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89

Games Radar UK (Pre-2006)

Should you buy it? Well, simply because of the quality we'd have to say 'yes' - but next time Nintendo, please, make the experience last longer. [NGC]

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89

GameBiz

It bridges the gap between the original and Metroid Prime better than Metroid Fusion did. Unfortunately, it's so similar to the others that it almost seems like 'just another Metroid'. It's not.

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88

Inside Gamer Online

The sceneries are so good that they’ll make it seem like you’re playing a new Metroid rather than just a remake.

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88

N-Insanity

Graphically, the game manages to trump even Metroid Fusion, which itself outdoes Super Metroid.

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86

Gamers' Temple

Buy--don’t rent this game as it is one to keep in your library and show off to future generations.

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85

GameSpot

A disappointingly short-lived experience. That's partly because the game is so captivating for as long as it lasts that you may be compelled to blast your way through in just one or two sittings.

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85

Gamenikki

Both the graphics and the gameplay are incredibly slick, but everything is awfully short and easy.

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85

GameSpy

Oddly, I suspect that those less-versed in the Metroid games will get more enjoyment out of it, as it will seem more original and less stale.

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84

Computer and Video Games

The brief playtime and lack of innovation might put you off. Still, Metroid rocks so hard, if Samus promised you a night of intergalactic canoodling, you'd be happy if all she put out was a quick grope in the shrubbery.

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80

GamerFeed

At a scant four hours for this gamer, the great experience of the game is extremely short-lived. After the straight ports we're used to from Nintendo and their GBA development, Metroid: Zero Mission is a breath of fresh air (even for a "remake"), but it shows there's still a way to go.

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80

GBA Central

Ultimately restricted somewhat by its status as a remake and is consequently torn between sticking to the roots of the series and blending those new additions found in Fusion and even Metroid Prime.

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80

PALGN

A GBA must have. Yes, it may be a bit short. Yes, it may be too easy (though 2 extra difficulty settings makes things a little tougher second time around), but for the sheer experience that the game provides and the exeptional trademark Metroid level design.

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80

Village Voice

Wait for the G late at night, and the mission might take you one ride: The game lasts for only a few hours. Finishing does unlock the hard setting (plus the original Metroid), and the first couple repeat plays are rewarded with different endings.

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80

Edge Magazine

Zero mission is … old, but it's also tantalisingly new, coupled with a tightening of the mythos and franchise in anticipation of follow-ups to "Prime" and "Fusion." It works. [Apr 2004, p.107]

80

GamerArchive

The game may not stretch out into an epic fifty-hour quest but it is wonderfully consistent throughout and it’s streamlined structure means your interest never wavers for the oh-so-small amount of time it takes to complete.

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80

games(TM)

As much as we enjoy Zero Mission, we can't help feel disappointed with the many boss encounters you'll face throughout Samus' adventure. ... It's all very well filling Zero Mission with an array of huge, well-animated bosses but they're crippled by extremely poor attack patterns and being incredibly easy to dispose of. [Apr 2004, p.104]

75

GameCritics

Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.

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What Our Users Said

The average user rating for this game is 9.1 (out of 10) based on 43 User Votes

Note: User votes are NOT included in the Metascore calculation.

Ridley gave it a9:
A good Metroid, but not the best, it's an excellent place to start the series with because it's easy and short and it retells the original game. It lacks the scale and balanced difficulty of Super Metroid and toned down from Metroid Fusion and it doesn't try to break any new ground like Fusion or the excellent original Metroid Prime. My only real complaint is once I started to get into it, it was over. I personally prefer Super and Fusion, but by no means does that make this game inferior. Definitely check it out.

Chris C. gave it a10:
There comes a time in every gamer's life when you think that there won't ever be a game to be perfect. Then, a game like this comes around. I am amazed to say that I have absolutely nothing bad to say about this game. It's perfect. Simply perfect. Nowadays, I say that about a few more games, but this game was the first to start it off.

yukonshinobi gave it a9:
This game was amazing although I did not like the weak plot line. I also found that Samus ran too fast and her legs seemed to move faster than her actualy motion. And has nay one noticed that you can scale flat walls before you get the space jump, you can jump off a wall and yurn back right after, in Fusion in would make you hit just under the apex of your jump before you could change directions, really wierd glitch. I also hated the uselessness of power bombs in this game, for the 1st time through when you just wanna beat the final boss you only really need like 1 or 2 power bombs. But I really liked the animation, the environments, sound, music, and how effing hard it was on hard mode, regular Ridly and Mother brain were so effing hard bottom line, aside from a few things they need to work on this game kicks and you should definitely buy it, aloso buy Fusion as well the story line and levels are better but gameplay and animation arent quite as good Id gove that a nine as well.

Kyle W. gave it a10:
I think metriod is an awsome game allso it never gets boring. i beat it 13 times on normal and alot of times on easy to be onist im playing right now.

DemonicAngel gave it a8:
Metroid: Zero Mission, while it lasts, is the most fun and engaging of all the 2D Metroid titles. The gameplay has been tuned and refined to near-perfection. Samus controls smoothly, and any missteps that may occur are almost always entirely the fault of the player. Graphics, likewise, are the best of all the 2D Metroids thus far. Ditto sound. The environment, as with all Metroids, is riddled with countless secret passages and hidden items, and some of them will elude all but the most skilled players. So why only an 8? Well, two reasons. First, the game's level of difficulty is just too damn easy on Normal mode, whilst being almost too difficult on Hard mode. Secondly, it's just too short. The game's at least as big as Super Metroid (Metroid III), but Samus' movement speed has been cranked up so much that it actually takes less time to get from one end of the world to the other. -- To sum up; Metroid: Zero Mission is a great retelling of Samus' early days, a worthy successor to Metroid III, and a captivating adventure in its own right. It's just a terrible shame that it's so short.

Samus gave it a 10:
Visually on par with Fusion, but this one has better gameplay. The reason that the 2 are tied the fact that this one has way to easy boss battles (despite the frustrating mother brain) and fusion's battle's are as hard as hell, but fusion has s better plot (an actually brilliant plot with twists on the gba!) while this one's is just destroy th mother brain. Sad. And fusion does have better sound but zero mission has better gameplay making the 2 tied. Despite there differences content wise, the 2 are still the 2 best games ever made. The question is, will someone learn which is better?

Matt B. gave it a 10:
This game is So COOL!!!! It's got alot of diffrent settings like the basics such as easy and normal, but if u beat it then You can play it on HARD! youve gotta beat the game on normal about 3 times before even trying to play hard! (you can alsoo get a time trial after u beat the game in that record---it will start you a new game but its a little diffrent---press up, left, right, down and then play it!) If you like any metriod game you will love this one! i also recommed fusion too!

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