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Mortal Kombat: Deadly Alliance

Generally favorable reviews
Based on 12 critic reviews
How did we calculate this?
Based on 10 votes
Read user comments
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Game Info
Publisher: Midway
Developer: Midway
Genre(s): Fighting, Action
Players: 2
ESRB Rating: M (Mature)
Release Date: November 18, 2002
Summary
Deadly Alliance features a completely new fighting system. Each warrior has three unique fighting styles including hand-to-hand and deadly-weapon combat adding a whole new strategy to Mortal Kombat fighting. Full 3D movement with extremely realistic fighting effects are included, with ripped clothing, bruises, sweat-dripping and blood. Brutal Fatalities are back with gruesome and bloody detail first time seen on next-generation systems. Character-specific "special attacks" such as Scorpion's deadly spear move are also here. Over 20 new and old favorite characters . Returning: Johnny Cage, Kung Lao, Raiden, Sonya, Scorpion and more. New: Female Sub-Zero, Moloch, Mavado and more. [Midway]
Cheat Codes & Hints: IGN
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
AceGamez
Mastering each character, unlocking the hidden fighters and seeing everything the game has to offer makes Deadly Alliance a game that will last you a long, long time.
Read Full Review >IGN
One of the most fun, impressive, and thoroughly designed fighters to hit the Game Boy Advance.
Read Full Review >GameZone
Unlocking all the extras will take quite some time and mastering every fighter in the game will also prove a daunting task.
Read Full Review >Nintendojo
Great graphics, sound, and play mechanics all render a fine, bloody shoe platter.
Read Full Review >Nintendophiles
It even has the odd delay time that occurs when you beat someone. I like that, because it gives you a grace period where you can kick the crap out of your opponent a little more before he falls to the floor.
Read Full Review >Cheat Code Central
This is one mean, violent and engaging game.
GameSpot
It's a very good one-on-one fighting game with plenty of strategy, and it doesn't stray too far from the classic formula of simple fighting moves and extreme gore.
Read Full Review >Gamer's Pulse
The 3D environment works seamlessly, the graphics are above average, and the addition of fighting styles and currencies puts this over the top as being more than a rehashed fighter.
Read Full Review >GamerWeb Nintendo
The new characters, new battle system, the Krypt and psuedo-3D engine all help make the portable version of Deadly Alliance a decent experience.
Read Full Review >GamePro
You can’t help but wonder if the game could have been even better if they had decided to slightly re-design the gameplay for 2D.
Read Full Review >Nintendo Power
Big-time fighting fans will enjoy the complex moves and new fatalities. [Mar 2003, p.138]
What Our Users Said
The average user rating for this game is 8.9 (out of 10) based on 10 User Votes
Note: User votes are NOT included in the Metascore calculation.
Bonbon A. gave it a7:
Good. But the console version is better.
Gerard H. gave it an 8:
It's a cool game that looks good and plays well too. I would recommend it to anyone who wants to buy a fighting game.
Nolan J. gave it a 10:
This game is the best.
Shawn T gave it a 10:
Amazing! If you own GBA/GBA SP, buy this game. The moves are much easier to do on an SP though. Scorpion rocks this game.
Ian gave it a 10:
cooool. one of the prettiest games ive seen for the gba yet its all clear and easy to see and stuff.
Phil H. gave it an 8:
One of the few non-ported games to GBA that really impresses me.. I think it works on nearly every level. Not perfect, but one of the best for GBA.
Dain Q. G. gave it a 6:
MK:DA comes so close to doing it for me, but I feel too ambivalent about the whole package to be bowled over. It is quite engaging at times but awkward at others. The real problem here is that the use of rendered sprites/3d backgrounds just doesn't lend itself/seem integral to the game system proper. It is superfluous to use a 3d engine for a game that plays 2d ~90% of the time, on a system that is very limited in 3d capabilities. What is done with it is impressive at times, yet almost rediculous at others. MK:DA has smooth animation in the stances, fatalities and normal attacks, but many quirky looking special moves: These moments really throw off what could have been an overall heightened and sublime attention to detail. It has an interesting combo system, but the suprisingly slower pace than that of its former two installments throw off the rhythm of this same system. Suprisingly, enemy AI is quite reasonable, even at advanced levels of play. There are tons of secrets, but many are really just clever names for pallete swaps. To its defense, the unlockable characters are worth the extra time, if not just for Shang Tsung. Bonus rounds are a fun inclusion, overall presentation (music, titles, portraits, even announcer) is quite slick and very crisp for GBA. In short, playable and long lasting, but a few noteworthy flaws mar it just barely enough to get docked a point. Although very good game, it's just not quite great. Worth a cautious (discount) purchase.
