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Bookworm Adventures

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Bookworm Adventures
82
8.1 User Score:

Generally favorable reviews

Based on 7 critic reviews
How did we calculate this?

Based on 8 votes
Read user comments
Rate this game >

Game Info

Publisher: PopCap Games

Developer: PopCap Games

Genre(s): Puzzle

Players: 1

ESRB Rating: RP (Rating Pending)

Release Date: November 30, 2006

Summary

Help Lex battle the biggest threat the Great Library has ever known! Perform wordy wonders to vanquish tons of villains. Boost your word power with gems, potions and treasures. Conquer exciting mini-games and brilliant bonus modes. It's the ultimate test of vocab valor. [PopCap Games]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

94

PC Gameworld

It's essentially Scrabble for the videogame generation, with mundane numerical scores replaced by hitpoints and flashy animated attacks, wrapped up in a cute and funny package. You'd have to be a serious logophobe not to love it.

Read Full Review >
91

The Onion (A.V. Club)

Indulge your inner word dork.

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90

Eurogamer

One perfectly formed, endlessly absorbing, regularly amusing word game. If you're looking for some brainial stimulation, find logic puzzles like Sudoku and Slitherlink a trifle soulless, and have a nasty 'untreatable' case of leprosy or beriberi, then I really can't recommend Bookworm Adventures enough.

Read Full Review >
90

Hardcore Gamer Magazine

There's a lot of depth to Bookworm Adventures, with many small, extraneous details adding to the charm and fun. [June 2007, p.68]

79

PC Gamer UK

Sweet as a kitten, and improving your personal lexicon. [Feb 2007, p.81]

70

PALGN

The game encourages you to dig deep into your vocabulary and create powerful attacks. It’s surprisingly engaging and when coupled with strategic elements such as Gem Tiles, and can also be quite challenging. To keep things fresh there are also a variety of mini-games on offer. A must for casual gamers.

Read Full Review >
60

Computer Games Magazine

You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]

What Our Users Said

The average user rating for this game is 8.1 (out of 10) based on 8 User Votes

Note: User votes are NOT included in the Metascore calculation.

S. C. gave it a9:
For anyone actually good at Scrabble, I cannot recommend this game enough. However, you should probably keep away if you cannot average 300 points at 2 player. It will frustrate you no end. While I found completing the game straightforward, my housemate at university could not finish book one. There are minor flaws in addition to the ones already mentioned; i.e. the inability to replay bosses after completion, except in arena mode with a timer.

Mike O. gave it a6:
Oh... where to start. I guess with the positives.The game starts off seemingly well. You spell some words, it equates into damage. There's some joy to be had from spelling words that are "dirty" in nature and getting away with it. There's also a few secret words that it will take that aren't in a normal dictionary. It's a cute game. There's also a little bit of strategy involved with the powerups you can obtain throughout your adventure. However, there are a lot of tiny things that really outright annoys me. Let's start with that the game won't take some perfectly valid words. It's in the dictionary. Yes, the word may have some other meanings that parents wont like, but what parent actually parents these days? I'm an adult. I can handle these words. The next issue is the whole gem system. Certain letters seem to have more value over another letter. If you spell a word that's five letters long with those higher valued letters, you may get a green gem. Otherwise you may get nothing. The word could only be seven letters long and you just might get a purple gem. That is very very annoying. I'd rather see more consistency. Certain word lengths yield gems, not gems based on the value of the letters that you use. However, the greatest peeve I have with this game is how some bosses have nearly undefatable combinations unless you have a huge stock pile of certain potions so their attacks won't cripple you. Healing, with poision and bleeding and tile smash and petrify and freezing with heavy armor and immunity to fire and poison, and the ability to make your attacks less effective just makes a boss near invincible. While there are certain items you have at that point in the game that "resist" that sort of thing, the chance of it doing so are very slim, giving you nearly no hope because the boss keeps healing himself (and freezes you at the same time, something which you have no counter for at that point in time). There is fun to be had, and with STEAM selling it for half price right now, it's worth the money. $15, yes, $30, no.

Red Phoenix gave it a6:
It's really a great game, but what it brings it down is the cheer cheapness that is used sometimes. The enemies who can heal will rob of your last nerve,as they will only heal till the end of time,leaving you no chance to defeat them.

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