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Hour of Victory

Generally unfavorable reviews
Based on 33 critic reviews
How did we calculate this?
Based on 23 votes
Read user comments
Rate this game >
Game Info
Publisher: Midway
Developer: nFusion
Genre(s): First-Person Shooter
Players: 12
ESRB Rating: T (Teen)
Release Date: June 25, 2007
Summary
Hour of Victory allows you to play a key role in the pivotal and cinematic battles from the European and North African theaters of World War II, using the skills and gameplay style you choose. Sneak into enemy territory as a covert operative, storm the gates as a British Commando, or snipe from afar as an Army Ranger – each character's unique attributes will be needed for the fulfillment of the overall objective. Only with all these skills working closely together will you be able to say that you helped define the Hour of Victory. Three Unique POVs - Players can pick from a Covert Operative, specializing in stealth and sabotage; a British Commando specializing in the guns-blazing frontal assault; or an Army Ranger who specializes in sniping and demolitions. Full Use of Any Vehicle on the Battlefield - Use any of the vehicles you find on the battlefield to accomplish your mission. From Sherman Tanks to the Axis Tiger Tanks to the Kubelwagons, if you can see it, you can drive it in Hour of Victory. Cinematic Gameplay - Hour of Victory blends authentic details and realism of World War II with frenetic gameplay. From the JU-88 Bombers in the sky to the Panzers in the streets, Hour of Victory bombards you from all angles. [Midway]
Cheat Codes & Hints: GameFAQs
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Official Xbox Magazine UK
Tons of Nazis to shoot, but still mediocre. [Aug 2007, p.80]
ZTGameDomain
The game itself is a proficient attempt and honestly not as bad as everyone makes it out to be. While the multi-player is easily the most disappointing aspect of the game fans of the genre that simply cannot get enough World War II action will find enough here to warrant a weekend rental.
Read Full Review >Game Chronicles
While the game tries hard to deliver solid single player storyline and multiplayer gameplay, it just does not cut the mustard when it comes developing a truly engaging and enjoyable experience.
Read Full Review >My Gamer
In summation, all I can say is that, if you really want to get your hands on a WW2 FPS worth playing, get Call of Duty. Anything else will lead to, as the boys in Deep 13 used to say, “Deep hurting! Deep hurting!”
Read Full Review >Gaming Age
Not that the game does anything bad, it is as unoriginal as you can get in this land of competition.
Read Full Review >IGN
Nothing more than a poor knock-off of Call of Duty. It’s hardly worth your time. Though, if you don’t mind the weak AI and boring level design, you can probably get a few moments of joy from Hour of Victory. Like when you return it to EB for store credit. That sure put a smile on my face.
Read Full Review >Gamer's Hell
After all is said and done, this game is a step in the wrong direction and is a disappointment. For the sixty dollar price tag most 360 games retail for, I think there are much better ways to spend your money.
Read Full Review >GameZone
There’s a game somewhere among the bugs and glitches that make up Hour of Victory for the Xbox 360 but you’ll never find it seeing as the entire experience feels broken and rushed.
Read Full Review >Team Xbox
Technically unsound, with many glitches; some of them major. Playable characters with individualized skill sets is a cool concept. Multiplayer is, well, WWII multiplayer.
Read Full Review >Games Master UK
A joyless mess that would have looked dated five years ago. In 2007 there's no excuse. [Sept 2007, p.82]
Xbox World 360 Magazine UK
Could have done something really worthwhile with the genre, but... didn't. Nazi stuff.
Read Full Review >Cheat Code Central
Hour of Victory feels like a chore to play. The gameplay is anachronistic and doesn't bring anything new to the genre at all. It actually feels like a few steps backwards for both the FPS genre and the WWII shooter.
Read Full Review >Firing Squad
We know Midway has actually canceled games that didn't come up to their standards. This one should have qualified for such treatment.
Read Full Review >games(TM)
It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114]
VideoGamer
With this winter full of high profile shooters it's almost certain that Midway felt a summer release for Hour of Victory was essential, but what's been released is hugely disappointing - especially on a console that has been relatively dross free.
Read Full Review >Worth Playing
Sporting an uninspired story, severe clipping issues and boring gameplay, Hour of Victory is one to avoid, which is disappointing because they started out with such an incredible premise and just failed to make good on it.
Read Full Review >Armchair Empire
Hour of Victory could have been an average game, even a good game if some time had been taken to make sure everything works.
Read Full Review >MS Xbox World
Avoid this game unless you absolutely thrive on World War II FPS carnage, perhaps rent it just to laugh and giggle at how bad it really is, then realise you could have used that rental money for something else, enjoyable.
Read Full Review >1UP
From looking at it you'd probably never guess it was an Unreal Engine game. It lacks any real distinguishing features, struggles to run smoothly in places, and, aside from a few nice special effects, never remotely approaches the expected visual impact.
Read Full Review >X360 Magazine UK
Hilariously bad. [Issue #22, p.82]
Digital Entertainment News
Hour of Victory is simply too bad for anyone to spend their money on.
Read Full Review >Gamestyle
Overall, this is a hugely disappointing release from Midway who had seemed to be on an upward trend over the past few years. Hopefully Hour of Victory is the exception, as this should have been binned long before arriving exclusively on the Xbox 360.
Read Full Review >AceGamez
Given twice the time to work on this, nFusion Interactive could have delivered a solid Unreal-powered shooter, but everything from sound to AI seems to have been rushed for release.
Read Full Review >Game Informer
If the single-player campaign isn’t painful enough, Hour of Victory offers a multiplayer component so poorly constructed that just trying to shoot another person makes you feel as stupid and incompetent as the game’s AI. At the very most, Hour of Victory is deserving of Worst Game of the Year honors.
Read Full Review >Game Revolution
Seven hours of virtual failure. The end result is empty, hollow, and more like a free demo download than a solid retail seller.
Read Full Review >Official Xbox Magazine
A sea of generic combat - you face an endless meat train of brain-dead A.I. schmucks that can't shoot straight and leave behind guns and ammo that mysteriously disappear at random. [Sept 2007, p.77]
GameSpy
Hour of Victory does stage a mini-assualt on the typical genre formula by offering three different characters. That coup, unfortunately, is put down by the sheer force of mistakes found in every other aspect of the game. Dulled-down graphics, poor framerate issues, and undesirable online play nuke this one.
Read Full Review >GameSpot
Hour of Victory is practically broken and has no business being on shelves in its current state.
Read Full Review >Eurogamer
Every aspect - from concept to execution - is so sorely flawed as to make even "GoldenEye: Rogue Agent" blush and to find a game so virtually meritless in this day and age is a rare thing indeed.
Read Full Review >Thunderbolt
The gameplay is broken in countless ways and the A.I. is comical at best. It's an ugly, unoriginal, inadequately tested and terribly implemented mess that has no place in anyone's game collection.
Read Full Review >Edge Magazine
It’s not often that a war game captures almost perfectly the feel of walking drunk through a Las Vegas casino – that overpowering mix of randomness, mediocrity and nausea. [Sept 2007, p.94]
GameShark
Hour of Victory has so many problems that it is mind boggling. I could write another two-hundred words about how badly this game was put together but what's the point? The bottom line is that everything about this game feels unfinished.
Read Full Review >What Our Users Said
The average user rating for this game is 3.0 (out of 10) based on 23 User Votes
Note: User votes are NOT included in the Metascore calculation.
Chris K. gave it a0:
Awful gameplay, buggy sounds, glitches, crashes, dumb AI, multiplayer is onriginal and still a WW II shooter. How did this game get into the market?
Gregg gave it a1:
More like Hour of Awfulness...
Mike D. gave it a1:
This game is more than poor. i give it a 1 only because it adds elements long lost in the new age of gaming, like 3 different characters in the same single-player campaign being able to do different things, while it's still mediocre in this it's a good idea. the rest is crap. poor single-player experience, poor online experience. nothing redeeming there. no matter how you adjust th controls, they just never feel comfortable and accessible. it's another bad WWII game. plain and simple. and, about the"demo" comment, vegas' demo looked like total crap but the gameplay was still excellent, which in turn, caused people to still buy it and give it an incredibly high score (89 on metacritic). while some people may find enjoyment in this game, most will just loathe it. the controls are what REALLY kill it for me though. the right stick is just never accessible enough, no matter what setting you put it on, and that's the most important part of shooters.
unknown gave it a1:
Out of the million WWII games I've played, this was by far the worst. AI sucks and terribly unrealistic. The only reason I gave it a one was because of the physics and graphics.
Lukas M. gave it a1:
Have Xbox Live? Great. Just play the demo, and see how un-inspired it is
FPS Master gave it a7:
I understand the demo was pretty bad, and I understnad how quickly word gets spread across message boards about how bad a game is causing others to say the same without even playing a game, but what I don't understand is how this fun BUT average game is being rated many points lower than it should be. It feels like old school first person shooters, which I and many other veteran gamers like and still want to play. We may not want to pay $60 for them, but still. A cross between Call of Duty and Return to Castle Wolfenstein would be a perfect assessment of this game (wait till you get to the sewers and you'll see what I mean). The aiming is a little weird, the graphics leave something to be desired and the A.I. is not the smartest, but this is how every old school FPS played for a few years. You can look at that and say it is too old school and things have changed too much for a game like this to exist now, but I look at it like the cup is half full, not half empty. Once the controls are mastered (which takes a couple of levels of playing), this shoot 'em up turns into some fun just spraying everything like we used to in games like Wolfenstein and the first Medal of Honor when A.I. was nothing more than cannon fodder. The graphics are not the best, but there are some Unreal Engine 3 features that show up now and then like the blur in the distance and the water running down walls in the sewers that's eerily similar to that in the raining level of Gears, just not as pronounced and overdone. The sound is good, but the weapons don't sound much like the real thing and the weapon models are not accurate, I'll give you that. The A.I. will appear in front of you, but that's the point: It sometimes knows you're there when you are completely stealthy, so they're not always as dumb as everyone is making them out to be. This game gives you some fun, easy kills and mindless killing along with easy achievments until the next overly serious game comes out and gets you stuck at every checkpoint frustrating you making you trade it in in disgust anyway (like Dead Rising). I don't care what reviewers say anymore, mainly because when I look up to the right on the 360 front page here and see the top 20 games on 360, I laugh my ass off. I dislike most of them very much ( like GRAW), absolutely hate a few of them (like Dead Rising)) and the others I thought were just OK (like Gears). 9 out of 10 of those gams are being handed great reviews because of their name or past legacy (like Splinter Cell, GRAW and Oblivion), not because they're great and it seems most gamers now are of the casual market and buy into it every...single...time. I will not let someone tell me what is fun or what I should be playing anymore, and having done that I have had a few hours of old school, mindless, A.I.-less killing while the rest of you wait on another overhyped disappointment that you'll love because you're told to then hate it a week later once you see through it $60 later.
Daniel J. gave it a0:
I wasted £40 on this game. Returning it was a great experience, but I only got £20 back. Still, £20 was better than actually having to see this game for another second.
